| Name | Saylind the Kyrie Warrior |
|---|---|
| Points | 80 |
| Life | 5 |
| Range | 1 |
| Move | 6 |
| Attack | 3 |
| Defense | 3 |
| Ullar Kyrie Unique Hero Valiant Medium 5 Valhalla | |
| Ranking | C | Q9 made Saylind a bit more playable, but her uses are still somewhat limited. |
| Specials | |
| Flying | When counting spaces for Saylind's movement, ignore elevations. Saylind may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Saylind starts to fly, if she is engaged she will take any leaving engagement attacks.
/ Move / |
| Spear Of Summoning | After moving and before attacking, choose any figure you control on the battlefield, then roll the 20‑sided die. If you roll a 1‑8, nothing happens. If you roll a 9‑20, move the chosen figure to any space adjacent to Saylind. If the summoned figure is engaged, the figure does not receive any leaving engagement attacks.
/ D20 / Move / |
Ullar recognized the fearless nature of Saylind, and he rewarded her with one of his most prized possessions: the Spear of Summoning. With this spear in her hands, Saylind may try to summon any ally on the battlefield to her side. This weapopn makes Saylind a very dangerous opponent indeed, when combined with the Kyries' natural ability to fly. Many of Utgar's minions have found themselves outflanked with more than one enemy in their midst, and nowhere to run. With this spear, she can also summon a huge dragon like Charos.
Book of Saylind the Kyrie Warrior (heroscapers.com)