| Name | Obsidian Guards |
|---|---|
| Points | 100 |
| Life | 1 |
| Range | 1 |
| Move | 4 |
| Attack | 4 |
| Defense | 4 |
| Utgar Moltarn Common Squad Ferocious Medium 5 Valhalla | |
| Ranking | D | Tell your friend to come over with his best army to play on the new map you built. After you reveal your all molten lava map, the Obsidians will win for you. |
| Specials | |
| Lava Resistant | Obsidian Guards never roll for molten lava damage or lava field damage and they do not have to stop on molten lava spaces.
/ Defense / Move / |
| Lava Throw | When an Obsidian Guard is on a molten lava space it may add 2 to its range.
/ Attack / Range / |
| Water Weakness | An Obsidian Guard on a waterspace rolls 2 fewer defense dice.
/ Defense / |
The Orc Horde is on the run, Jandar's forces have pursued the blue vermin all the way up to the frozen north. Here, at the banks of a majestic glacier, the horde breaks apart; with no where left to run. Their champions have been pulled down and now their pursuers close in, sensing victory is at hand. Suddenly the Orcs begin to cry out, not in fear but in surprise and astonishment, pointing to the glacier. In confusion, others look to the glacier to see a shape riding out of a blizzard of snow. It is a single Orc mounted on a snow-white Swog. The Orcs begin to chant a name and, as the rider raises his wicked blade, the horde turns on their pursuers, pushing Jandar's army back. Nerak has returned!
Book of Obsidian Guards (heroscapers.com)