| Name | Ninjas of the Northern Wind |
|---|---|
| Points | 110 |
| Life | 1 |
| Range | 1 |
| Move | 6 |
| Attack | 4 |
| Defense | 3 |
| Einar Human Unique Squad Disciplined Medium 4 Earth | |
| Ranking | C+ | Ninjas are really cool, and pretty good…not really good and pretty cool. |
| Specials | |
| Disappearing Ninja | If a Ninja of the Northern Wind is attacked with a normal attack and at least 1 skull is rolled, roll the 20‑sided die to disappear. If you roll 1‑11, roll defensive dice normally. If you roll a 12 or higher, that Ninja of the Northern Wind takes no damage and instead may move up to 4 spaces. Ninjas of the Northern Wind can disappear only if they end their disappearing move not adjacent to any enemy figures.
/ D20 / Defense / Move / |
| Disengage | Ninjas of the Northern Wind are never attacked when leaving an engagement.
/ Defense / Move / |
| Ghost Walk | Ninjas of the Northern Wind can move through all figures.
/ Move / |
One of the foul kyrie passes overhead. The thin membrane of its scarlet wing catches briefly against the sun, giving it a fiery glow to those watching from the ground. Until now, no enemy of Utgar has ever made it to the foothills of the Kyrien Mountains. For there dwell the evil Archkyrie's greatest weapon: the cruel warriors known only as Minions. The Minions keep a diligent watch against invaders; but they have failed to spot the three ninja, cloaked in darkness, creeping up the mountainside. The masked assassins have come to Kyrien at the command of their lord, Einar. They stalk one marked for death: A Minion that has made the fatal error of wounding Empress Kiova. Though it managed to retreat from the fury of Kiova's Imperium protectors, it will not escape the Ninjas of the Northern Wind, bearing the wrath of Einar.
Book of Ninjas of the Northern Wind (heroscapers.com)