| Name | Marro Stingers |
|---|---|
| Points | 60 |
| Life | 1 |
| Range | 5 |
| Move | 5 |
| Attack | 3 |
| Defense | 3 |
| Utgar Marro Common Squad Wild Medium 4 Marr | |
| Ranking | A | The stingers are some of the most potent forces to date. As long as the D-20 doesn't let you down, the stingers are capable of burning through most all enemy units. |
| Specials | |
| Stinger Drain | After moving and before attacking, you may roll the 20-sided die. If you roll a 1-4, you must destroy a Marro Stinger you control and you cannot attack this turn. If you roll a 5-9, add 0 to the attack value of this card. If you roll a 10 or higher, add 1 to the attack value of this card.
/ Attack / D20 / |
"Krack Kaw, Krack Kaw, Krack Kaw!!!" These strange sounds fill the Ticalla Jungle long before anyone sees the deadly monsters making the chilling noises. Through the undergrowth of the jungle one sees Marro carrying unusually large heavy weapons. Horror has a new name, as the Marro heavy weapons reveal themselves to be living creatures in the hands of the lesser Marro. "Krack Kaw" is the sound of the fire lightning coming from the metallic mouths of their weapons. The Marro power their weapons with their own life force, sometimes a little too much of it.
Book of Marro Stingers (heroscapers.com)