NameMarrden Hounds
Points90
Life1
Range1
Move1
Attack3
Defense5
Utgar Wulsinu Common Squad Wild Large 4 Marr
RankingB | Though the hounds can excel at times, inconsistency remains a huge problem.
Specials
Marro PlagueAfter moving and before attacking, you must roll the 20‑sided die once for each figure adjacent to any Marrden Hounds you control. If you roll a 16 or higher, that figure receives a wound. Soulborgs and Wulsinu are not affected by this marro plague.
/ Attack / D20 /
Wild Pack MovementBefore moving, roll the 20‑sided die. If you roll 1‑3, add 1 to the move value of this card.. If you roll 4‑6, add 3 to the move value of this card.. If you roll 7‑20, add 7 to the move value of this card.
/ D20 / Move /

Products

Wild and diseased, these large skeletal hunters look horrid. They hunt in a wild pack, and their movement can range from slow and deliberate, to fast and ferocious if they detect your scent. On Marr, they were and still are used as the first assault troops for the Marro Army. Even scarier is their ability to inflict all living things with the deadly Marro Plague. Just being near them can be enough to cause instant damage. Only Soulborgs and other Wulsinu are immune to this plague. Ne-Gok-Sa especially likes the Marrden Hounds; he often travels with a pack of them.

Book of Marrden Hounds (heroscapers.com)