| Name | Major X17 |
|---|---|
| Points | 100 |
| Life | 5 |
| Range | 1 |
| Move | 5 |
| Attack | 4 |
| Defense | 3 |
| Vydar Soulborg Unique Hero Disciplined Medium 5 Alpha Prime | |
| Ranking | D | Though seemingly a strong figure, slow movement, lack of bonding, and lack of a great attack makes X17 a mostly wasted turn. |
| Specials | |
| Improved Cyberclaw | All small, medium or large opponent's figures that enter or occupy a space adjacent to Major X17 may not move. Figures affected by the Cyberclaw cannot be moved by any special power on an Army Card or Glyph.
/ Move / |
| Melee Defense 4 | When rolling defense dice against a normal attack from an adjacent figure, Major X17 adds 4 dice.
/ Defense / |
Major X17 earned its reputation in the Soulborg fighting pits as a gladiator of renowned ability. It was granted a command position in the Soulborg battlefield forces, and later went on to earn the rank of Major. Like its Gladiatron counterparts, Major X17 uses a Cyberclaw to lock down its victims. With its immense size, it can lock down even larger opponents. After years of refinement and expert programming, the defense mechanisms of this disciplined gladiator are rivaled by few others. It is well known that any warrior foolish enough to engage Major X17 in hand-to-hand combat is likely asking for certain defeat.
Book of Major X17 (heroscapers.com)