| Name | Kozuke Samurai |
|---|---|
| Points | 100 |
| Life | 1 |
| Range | 1 |
| Move | 5 |
| Attack | 5 |
| Defense | 3 |
| Einar Human Unique Squad Disciplined Medium 4 Earth | |
| Ranking | B | Though weak on defense, the five attack of the Kozuke is an unprecedented value. Charging assault ensures that most melee units won’t attack them first. |
| Specials | |
| Charging Assault | Any or all Kozuke Samurai may add 3 to their Move number as long as they are unengaged prior to moving. Kozuke Samurai must be able to move adjacent to an opponent's figure in order to use Charging Assault.
/ Move / |
| Counter Strike | When rolling defense dice against a normal attack from an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure. This power does not work against other Samurai.
/ Attack / Defense / |
The glaring sunlight rides down the length of his long curved blade. The weight of it balances off the end of his arm, dancing there like a thing possessing a will of its own, throwing itself up, down and across in swift and deadly strokes. The young samurai's body twists and flows, leaps and dives, whirling about in a warrior's frenzy. One enemy after another falls, outmatched by the superior skill of the Kozuke. The sun falls low on the horizon, bathing the landscape in its red glow. Exhausted and outnumbered, the Kozuke fight on. Their adversary closes them in, trapping them between the points of arrows drawn tight on their strings, and a steep drop into churning waters. The bowstrings twang and the Kozuke let themselves fall backwards, giving their lives to the waters below rather than allowing themselves be taken by their enemy. Falling out of Earth's timeline the Kozuke enter a new world. Here on the battlefields of Valhalla, their fight continues on.
Book of Kozuke Samurai (heroscapers.com)