| Name | Knights of Weston |
|---|---|
| Points | 70 |
| Life | 1 |
| Range | 1 |
| Move | 4 |
| Attack | 3 |
| Defense | 4 |
| Jandar Human Common Squad Valiant Medium 5 Earth | |
| Ranking | A | The strongest melee fighting squad in the game, a few squads of knights is difficult for even the toughest of armies. |
| Specials | |
| A Coward's Reward | Knights of Weston roll one additional die against figures leaving an engagement with them.
/ Attack / Move / |
| Human Champion Bonding | Before taking a turn with the Knights of Weston, you may first take a turn with any Human Champion you control.
/ Attack / Move / |
The Knights of Weston were founded in the lands of Brittany in the late 15th century, to protect the providence of the weak against the tyranny of evil. This small chapter of knights abhors cowardice in all its form and lives by the Sanctity of Honor, a holy tome penned by their chapter master Sir Denrick of Weston. Within the tome you find a unique honor code, which doesn't just hold the knight to this code, but also his combatant. This code of honor is so zealously followed that they have been known to cut down those who would attempt to escape engaged combat, rather than see them lose greater honor by escaping. The Knights of Weston were to meet their end at the Mouth of the River Lorie where they fought a hopeless battle against innumerable opponents. Thought destroyed at the hands of those who feared there power and sway with people of Brittany, the Knights of Weston were actually saved by the Valkyrie, Jandar, and given the chance to secure there honor among the warriors of the planet Valhalla.
Book of Knights of Weston (heroscapers.com)