NameKee-Mo-Shi
Points130
Life4
Range1
Move6
Attack4
Defense4
Utgar Marro Unique Hero Tricky Medium 6 Marr
RankingC | Although Kee-Mo-Shi is a really fun concept, she's a tad expensive and easy to bring down in practice.
Specials
Mind Shackle 19After moving and before attacking, you may choose any unique figure adjacent to Kee‑Mo‑Shi. Roll the 20‑sided die. If you roll a 19 or 20, take control of the chosen figure and that figure's Army Card. You now control that Army Card and all figures on it. Remove any Order Markers on the chosen figure's Army Card. If Kee‑Mo‑Shi is destroyed, you retain control of any previously Mind Shackled Army Cards.
/ Attack / D20 /
Toxic SkinAfter attacking, you must roll the 20‑sided die once for each figure adjacent to Kee‑Mo‑Shi. If you roll a 17 or higher, that figure receives one wound. Soulborgs are not affectd by Toxic Skin.
/ Attack / D20 /

Products

From out of the swamps of Durgeth, the marro witch climbs. She has died, and been reborn, three times now. Kee-Mo-Shi has found immortality! Her drones recovered a set of emerald amulets, stolen from a caravan sent out by the Archkyrie Ullar. The amulets contained a great magical force, a magic Kee-Mo-Shi tainted for her own use. She has imbued the amulets of Ullar with the power of a dark art the marro call Mind Shackle. One of the set of three amulets was destroyed by Sgt. Drake Alexander when he rescued a mind-shackled Raelin from Kee-Mo-Shi's grasp. A high-ranking official of Utgar's army always wears another. That official is tasked with the duty of coming here to Durgeth, and returning Kee-Mo-Shi's consciousness, hidden within the amulet, to the Marro hive so that she can be reborn if ever she falls in battle. The location of the final amulet remains hidden. Kee-Mo-Shi may even now hold the mind of one seemingly loyal Jandarian in her grasp.

Book of Kee-Mo-Shi (heroscapers.com)