| Name | Hatamoto Taro |
|---|---|
| Points | 130 |
| Life | 5 |
| Range | 1 |
| Move | 5 |
| Attack | 2 |
| Defense | 2 |
| Einar Human Unique Hero Disciplined Medium 5 Earth | |
| Ranking | F | With the release of the Tagawa Samurai Archers and Kaemon Awa in Wave 6, Ashigaru in Wave 7, and Kato Katsuro in Wave 8, Hatamoto Taro is still bad. Sometimes, the winning move is not to play him. |
| Specials | |
| Adjacent Tough 1 | When rolling defense dice for Hatamoto Taro, if Hatamoto Taro is adjacent to at least one figure you control who follows Einar, add one automatic shield to the defense roll.
/ Defense / |
| Heroic Defense Aura | When defending against a normal attack by an adjacent figure with any Samurai or Ashigaru figures you control within 8 clear sight space of Hatamoto Taro, you may roll Einar Valkyrie dice. Each Einar symbol rolled counts as an additional shield. Heroic Defense Aura does not affect Hatamoto Taro.
/ Defense / Range / |
The standard of Einar shall never fall. Hatamoto Taro will never fail. Outnumbered ten to one, the samurai of Einar gather under the waving yellow banner, and at Taro's command, fight with such renewed might that their enemies falter and scatter at their feet. Taro's sword has been passed down for five generations, his armor, seven generations. He will not dishonor his forefathers by proving himself unworthy of bearing these tools of war. In battle Taro shows unrelenting courage, and that makes him neigh unbeatable.
Book of Hatamoto Taro (heroscapers.com)