| Name | Gladiatrons |
|---|---|
| Points | 80 |
| Life | 1 |
| Range | 1 |
| Move | 5 |
| Attack | 2 |
| Defense | 3 |
| Vydar Soulborg Common Squad Disciplined Medium 5 Alpha Prime | |
| Ranking | A | See B-Trons. |
| Specials | |
| Cyberclaw | All small or medium opponent's figures that enter or occupy a space adjacent to any Gladiatron may not move. Figures affected by the Cyberclaw cannot be moved by any special power on an Army Card or Glyph.
/ Move / |
| Melee Defense 1 | When rolling defense dice against a normal attack from an adjacent figure, a Gladiatron adds 1 die.
/ Defense / |
The Gladiatrons come from the flatland region of Alpha Prime. Originally, they were constructed as scouts for their Blastatron counterparts. Since being called to Valhalla, they have evolved into their own deadly killing squad. Beware the approaching Gladiatrons: once engaged, they can focus their energy, allowing their defensive powers to enhance. Their Cyberclaw locks most opponents down, and enemy warriors unlucky enough to be thusly immobilized can do little more than pray for a miracle to survive the attack.
Book of Gladiatrons (heroscapers.com)