| Name | Dund |
|---|---|
| Points | 110 |
| Life | 4 |
| Range | 1 |
| Move | 6 |
| Attack | 3 |
| Defense | 5 |
| Vydar Doggin Unique Hero Tricky Large 4 Feylund | |
| Ranking | D | Dund's uses are few, but a good roll can greatly hurt the opponent. |
| Specials | |
| Crippling Gaze 15 | Before moving, you may choose a figure within 5 clear sight spaces of Dund. Roll the 20‑sided die. If you roll a 15 or higher remove all order markers on the chosen figure's army card (or cards if your opponent has more than one common card for that figure).
/ Attack / D20 / Order Marker / Range / |
The hunting hounds of Nullondia are legendary for their ability to track anything anywhere. They are simply more intelligent and cunning than any other animals. However, these traits are not what make them ideal for tracking. It is their ability to trick quarry into doing exactly what they want that makes them superior hunters. Amongst these Doggin, Dund is a sovereign. Not only is he a superior tracker, but Dund has the ability to simply paralyze his prey with fear. His mere glance is enough to stop all but the most skilled of warriors in their tracks, rendering them helpless and an easy target.
Book of Dund (heroscapers.com)