| Name | Doctor Doom |
|---|---|
| Points | 245 |
| Life | 4 |
| Range | 6 |
| Move | 6 |
| Attack | 5 |
| Defense | 6 |
| Marvel Human Unique Hero Egomaniacal Medium 5 Earth | |
| Ranking | C+ | Though one of the most menacing supervillans of all time, Dr. Doom is too inconsistent to see regular tournament play. |
| Specials | |
| Flying | When counting spaces for Doctor Doom's movement, ignore elevations. Doctor Doom may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Doctor Doom starts to fly, if he is engaged he will take any leaving engagement attacks.
/ Move / |
| Mind Exchange 17 | After taking a turn with Doctor Doom, you may choose any Unique Hero figure within 4 clear sight spaces of Doctor Doom. Roll the 20-sided die. If you roll a 17 or higher, take temporary control of that hero and immediately take a turn with the chosen Hero. At the end of that turn, control of the chosen Hero returns to the player who controlled the Hero before the Mind Exchange. All Order Markers that were on the chosen Hero's card will stay on the card.
/ Attack / D20 / Move / Range / |
| Super Strength | Doctor Doom does not roll for damage from a fall or major fall, but does roll for damage from an extreme fall (see Master Game Guide). Doctor Doom ignores any automatic shields when attacking a Destructible Object.
/ Attack / Move / |