| Name | Deathwalker 7000 |
|---|---|
| Points | 100 |
| Life | 1 |
| Range | 1 |
| Move | 6 |
| Attack | 3 |
| Defense | 7 |
| Utgar Soulborg Unique Hero Tricky Medium 5 Alpha Prime | |
| Ranking | F | Sweet! I blew up next to four of your squad members. Wait, I still didn’t do crap for damage. |
| Specials | |
| Self-Destruct | After moving and instead of attacking, Deathwalker may choose to self‑destruct. Roll the 20 sided die to determine if any other figures are wounded. If you roll a 1‑3, all adjacent figures are safe. If you roll a 4‑15, each adjacent figure receives 2 wounds. If you roll a 16‑19, each adjacent figure receives 4 wounds. If you roll a 20, each adjacent figure receives 8 wounds. After using this power, Deathwalker is always destroyed.
/ Attack / D20 / Once per game / |
| Stealth Dodge | When Deathwalker 7000 rolls defense dice against an attacking figure who is not adjacent, one shield will block all damage.
/ Defense / Range / |
This tricky Soulborg is what one would refer to as a walking bomb, designed to infiltrate an enemy army and obliterate them from the inside. Many a foe has been caught flat-footed with a Deathwalker 7000 in their midst. The result is not pretty. The Deathwalker uses its speed to get right into the middle of opposing forces. It then simply blows up, wounding all surrounding foes, some lethally. The other ability that makes this tin can so dangerous is its resistance to ranged attacks. It has the uncanny ability to simply dodge most missile attacks. This is enough to make even an arrogant Elf like Syvarris cringe.
Book of Deathwalker 7000 (heroscapers.com)