| Name | Deathreavers |
|---|---|
| Points | 40 |
| Life | 1 |
| Range | 1 |
| Move | 6 |
| Attack | 1 |
| Defense | 4 |
| Utgar Soulborg Common Squad Tricky Small 3 Alpha Prime | |
| Ranking | A+ | Nothing is more annoying than an opponent’s Rats clogging the battlefield and tying down your units. They are also arguably the best glyph grabbers and holders for their cost. |
| Specials | |
| Climb X2 | When moving up or down levels of terrain, Deathreavers may double their Height.
/ Move / |
| Disengage | Deathreavers are never attacked when leaving an engagement.
/ Defense / Move / |
| Scatter | After a Deathreaver you control rolls defense dice against a normal attack from an opponent's figure, you may move any 2 Deathreavers you control up to 4 spaces each.
/ Defense / Move / |
A mile beneath the surface of Alpha Prime a Mariedian woman holds her arms tightly around her knees, rocking back and forth, trying not to make a sound. Echoing through the maze of tunnels and shafts is the sound of scratching, a horrible sound, all too familiar. They've sent out the rodents, vile little machines, always seeking, always scratching, always gnawing. It's not so much the threat of the Deathreavers in and of themselves that incites overwhelming fear, it's what they bring. The Reavers are sent out as scouts, to crawl into the smallest places, climb over and through the roughly built barriers, and find what they seek. When attacked, the Reavers scatter. If even one of them lives to return to the surface, the Mariedians know they'll have to abandon their hard-earned shelter and so they fight: They fight with everything they have, to pry open the horrible metal shells and gut the Reavers of all of their twisted wires and cold circuits.
Book of Deathreavers (heroscapers.com)