| Name | Omnicron Repulsors |
|---|---|
| Points | 40 |
| Life | 1 |
| Range | 7 |
| Move | 5 |
| Attack | 1 |
| Defense | 3 |
| Jandar Soulborg Common Squad Precise Small 3 Alpha Prime | |
| Ranking | B | Like most golden bullets, these guys are a little soft. |
| Specials | |
| Circuitry Overload | After moving and before attacking, you must roll the 20-sided die once for each Soulborg figure adjacent to any Omnicron Repulsors you control. If the figure is a Squad figure and you roll a 13 or higher, destroy that figure. If the figure is a Hero figure and you roll a 16 or higher, that figure receives a wound. Omnicron Repulsors are not affected by Circuitry Overload.
/ Attack / D20 / |
| Emp Response | If an Omnicron Repulsor you control successfully defends against an attack by a Soulborg figure, you must roll the 20-sided die. If you roll a 14 or higher, the attacking figure must immediately end its turn and all order markers must be removed from its Army Card (or cards if your opponent has more than one Common Army Card for that figure).
/ Attack / D20 / Defense / Order Marker / |
| Targeting Beacon | When attacking a non-adjacent figure, all Soulborg figures you control who follow Jandar add 1 die to their attack if at least one Omnicron Repulsor you control is adjacent to the defending figure.
/ Attack / |