NameEltahale
Points140
Life6
Range1
Move6
Attack5
Defense4
Jandar Goliath Unique Hero Fearless Medium 5 Toril
RankingB+ | She's pretty neat and has a cool attack.
Specials
Thunder Ram Assault Special AttackRange 1 + Special. Attack 4. Choose a figure to attack. You may also choose up to two other figures within 2 clear sight spaces of the targeted figure to be affected by Thunder Ram Assault Special Attack. Roll attack dice once for all affected figures. Each figures rolls defense dice separately. You can only use Thunder Ram Assault Special Attack if Eltahale was not adjacent to the targeted figure at the start of this turn. You cannot use Thunder Ram Assault Special Attack if you used Thunder Step this turn.
/ Attack / Range /
Thunder StepInstead of moving Eltahale normally, you may choose an oppnent's figure within 5 clear sight spaces of Eltahale. Place Eltahale on any empty space adjacent to the chosen figure. For the duration of Eltahale's turn, add 1 to her attack value. At the end of her turn, roll 1 attack die. If a skull is rolled, place 1 wound marker on Eltahale's Army Card. If Eltahale is engaged when she starts Thunder Step, she will not take any leaving engagement attacks.
/ Attack / Move /

Products

When we start discussing a new wave, we bounce ideas on certain figures we'd like to see back and forth with Peter Lee, the designer we work with at WotC. When Pete initially presented his vision for D3, there were some really exciting sculpts, but also some that the 3 of us really didn't care for. There were too many bad guys to begin with. We could have forced some units into the allied generals to give the wave a sense of balance, but we had some different ideas. Over the next few days, Pete introduced to 3 brand new figures that we could add to this wave. They were previously sculpted, but were never released. The best part was, they fit perfectly into the design ideas that we were discussing. They had awesome poses, they were exciting figures, and they looked really great as Heroscape figures. Eltahale is the first of 3 new sculpts in this wave, and I can't say enough great things about her. Not only is she in an awesome attack pose (mid-parrying attack), but every piece of exposed skin on the figure has intricate markings on it. We bounced a few power ideas back and forth when we started designing her. Originally, we had variations on Warden's Fury and Triumphant Vigor, but after some discussion we finally landed on Eltahale being a master of Thunder damage. She has 2 new powers: Thunder Ram Assault Special Attack, and Thunder Step. You need to carefully plan which power you want to use on your turn with Eltahale. You can't use both in one turn. Even though Thunder Step is a very powerful power, and can turn the tide of the battle quickly, you run the risk of overextending her.

Book of Eltahale (heroscapers.com)