| Name | Mezzodemon Warmongers |
|---|---|
| Points | 65 |
| Life | 1 |
| Range | 4 |
| Move | 5 |
| Attack | 3 |
| Defense | 3 |
| Valkrill Demon Common Squad Ferocious Medium 5 Toril | |
| Ranking | B+ | Kind of like Cutters, these guys require you to have some hero-killing back-up. They hold their own surprisingly well against the main ranged squads. |
| Specials | |
| Poison Cloud | When a Mezzodemon Warmonger attacks a common figure, add 1 to its Attack value.
/ Attack / |
| Exoskeleton | At the start of the game, place 1 copper Exoskeleton marker on a Mezzodemon Warmongers Army Card for each Mezzodemon Warmonger figure in your Army. After a Mezzodemon Warmonger rolls defense dice against a normal attack, you may remove 1 Exoskeleton marker from its Army Card to ignore all wounds inflicted by that attack.
/ Defense / |
The Mezzodemons are another 2 unit common squad for D&D Scape. Like the Death Knights of Valkrill they have their own unique twist that makes them deadly on the battlefield. Unlike the Death Knights, the Mezzodemons are more of a defensive squad. Their basic attack is based on a short ranged Poison cloud, with that cloud affecting Common figures more than Unique/Uncommon figures.
Book of Mezzodemon Warmongers (heroscapers.com)