| Name | Mika Connour |
|---|---|
| Points | 110 |
| Life | 5 |
| Range | 1 |
| Move | 6 |
| Attack | 4 |
| Defense | 4 |
| Vydar Human Unique Hero Tricky Medium 5 Eberron | |
| Ranking | C+ | Despite her cool powers, she's surprisingly easy to lock down. |
| Specials | |
| Shadow Ambush | If Mika Connour starts her turn unengaged and on a shadow space, add 3 dice to her attack this turn.
/ Attack / Move / |
| Shadow Dance | If Mika Connour starts her turn on a shadow space, instead of moving normally, you may place her on any other empty shadow space within 8 spaces of her current location. If Mika Connour is engaged when she starts her Shadow Dance, she will take any leaving engagement attacks.
/ Move / |
| Blend Into Shadow | Mika Connour starts each game with up to 2 shadow tiles on her Army Card. If Mika Connour ends her turn on an empty land space, you may place a shadow tile from her Army Card onto the space she occupies if the shadow tile fits normally onto that space.
/ Twice per game / |
Mika brings a new ability to Heroscape. At the beginning of the game you can place up to 2 shadow tiles on her card. Throughout the game, you can place any of those tiles onto any space that she's on (as long as it can be placed normally - i.e. you can't double-stack water/shadow sized tiles, and you can't place on a space with a wall or battlement attached to it for obvious reasons). Not only that, but she has a teleport-like ability and an ambush when she starts unnoticed in the shadows.
Book of Mika Connour (heroscapers.com)