| Name | Ogre Warhulk |
|---|---|
| Points | 150 |
| Life | 8 |
| Range | 1 |
| Move | 5 |
| Attack | 5 |
| Defense | 3 |
| Utgar Ogre Uncommon Hero Wild Large 7 Eberron | |
| Ranking | B | A little pricey, but not half bad. |
| Specials | |
| Flail Hurricane | After moving and before attacking with this Ogre Warhulk, you must roll the 20-sided die. If you roll a 1-10, it may attack normally. If you roll an 11 or higher, instead of attacking normally, it must attack each figure adjacent to it, if possible. Roll each attack separately.
/ Attack / |
| Mine! | When you roll the 20-sided die for a Treasure Glyph trap with this Ogre Warlhulk, you must subtract 4 from your role.
/ D20 / |
When we sat down to design the Warhulk we wanted him to be a really basic, dumb Ogre with some fun, thematic powers. The Ogre Warhulk is wild and only focused on smashing things. He doesn't care who gets in the way, so long as he hits something! Not only that, but this Ogre will do whatever he can to grab treasure quickly so he can horde it. He's not too focused on the traps, and tends to get caught in them easily. Besides that, he's just a really strong, really beefy hero to add to your armies and scare your opponents!
Book of Ogre Warhulk (heroscapers.com)