| Name | Sharwin Wildborn |
|---|---|
| Points | 110 |
| Life | 5 |
| Range | 1 |
| Move | 6 |
| Attack | 2 |
| Defense | 3 |
| Ullar Eladrin Unique Hero Tricky Medium 5 Toril | |
| Ranking | C+ | More like Sharlose. |
| Specials | |
| Arcane Bolt Special Attack | Range 5 + Special. Attack 3. The first target of Arcane Bolt Special Attack must be within a Range of 5. After attacking with Arcane Bolt Special Attack, if the defending figure receives at least 1 wound, you may choose a figure that was adjacent to the defending figure at the beginning of that attack and attack that chosen figure with Arcane Bolt Special Attack. You may continue attacking with Arcane Bolt Special Attack in this manner until you fail to inflict a wound. A figure cannot be attacked more than once in a turn with Arcane Bolt Special Attack.
/ Attack / Range / |
| Arcane Riposte | When Sharwin Wildborn rolls defense dice against a normal attack, all excess shields count as unblockable hits on the attacking figure.
/ Attack / Defense / |
| Shocking Grasp | When rolling attack dice for a normal attack, Sharwin Wildborn always adds 1 automatic skull to whatever is rolled.
/ Attack / |
Sharwin is an Eladrin Battle Mage summoned by Ullar. She has an ARCANE BOLT SPECIAL ATTACK that can disregard range after its initial attack as it courses through your opponent's figures. She's also a great force to be reckoned with both in Melee and at Range. Choose your attacks against her well, for they may be your last attacks with that figure thanks to her ARCANE RIPOSTE and SHOCKING GRASP powers.
Book of Sharwin Wildborn (heroscapers.com)