| Name | Greater Ice Elemental |
|---|---|
| Points | 130 |
| Life | 4 |
| Range | 1 |
| Move | 5 |
| Attack | 6 |
| Defense | 4 |
| Jandar Elemental Uncommon Hero Dauntless Huge 8 Toril | |
| Ranking | C+ | Too much of a hero-and-melee killer to survive in a tourney environment. |
| Specials | |
| Ice Cold | While a Greater Ice Elemental is on a water or ice space, that space and all same-level water spaces adjacent to that Greater Ice Elemental are considered normal ice spaces. Figures do not have to stop their movement on normal ice spaces.
/ Move / |
| Ice Spikes 15 | If an opponent's figure moves adjacent to this Greater Ice Elemental, roll the 20-sided die. If this Greater Ice Elemental is on at least one ice or snow space, add 2 to your die roll. If you roll a 15 or higher, the opponent's figure receives 1 wound. Figures can be affected by Ice Spikes only as they move into engagement with this Greater Ice Elemental.
/ Attack / D20 / Move / |
| Cold Healing | After taking a turn with this Greater Ice Elemental, if it is on at least one snow or ice space, remove 1 wound marker from this Greater Ice Elemental's Army Card.
/ Defense / |
The Greater Ice Elemental is a Jandar-summoned Hero ready to support the adventuring group. He has a new ability that is very unique. Using ICE COLD, he can turn the water spaces he's on and all same-level adjacent water spaces to normal ice spaces. Normally that's just a cool little mechanic to create an ice bridge. But couple that with his COLD HEALING power, and you've got a self healing Hero that can change the landscape of any battlefield!
Book of Greater Ice Elemental (heroscapers.com)