| Name | Air Elemental |
|---|---|
| Points | 30 |
| Life | 1 |
| Range | 1 |
| Move | 5 |
| Attack | 3 |
| Defense | 3 |
| Jandar Elemental Common Hero Relentless Medium 4 Toril | |
| Ranking | B | The interdiction might come in handy. |
| Specials | |
| Stealth Flying | When counting spaces for an Air Elemental's movement, ignore elevations. An Air Elemental may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. If an Air Elemental is engaged when it starts to fly, it will not take any leaving engagement attacks.
/ Defense / Move / |
| Swirling Vortex | When an opponent's small or medium figure moves onto a space within 2 clear sight spaces of an Air Elemental you control, that figure must end its move there. Figures can never move through any figure affected by Swirling Vortex.
/ Move / |
| Air Mastery | Figures that have the Flying or Stealth Flying special power subtract 1 from their defense dice when attacked by an Air Elemental.
/ Attack / |
The Air Elemental is a Jandar-summoned Common Hero that truly halts any forward movement up on the battlefield. While flying figures can fly over its SWIRLING VORTEX, they will feel the wrath of its AIR MASTERY power.
Book of Air Elemental (heroscapers.com)