| Name | 10th Regiment of Foot |
|---|---|
| Points | 75 |
| Life | 1 |
| Range | 6 |
| Move | 5 |
| Attack | 2 |
| Defense | 2 |
| Einar Human Common Squad Disciplined Medium 5 Earth | |
| Ranking | A | They're no 4th Mass, but who is? The Redcoats get better the more people play melee units. |
| Specials | |
| Melee Defense 1 | When rolling defense dice against a normal attack from an adjacent figure, a Soldier in the 10th Regiment of Foot adds 1 to his defense dice.
/ Defense / |
| Wait Then Fire | If none of the 10th Regiment of Foot move this turn, add 1 die to their attack.
/ Attack / Move / Range / |
| Bayonet Attack 1 | When rolling attack dice against an adjacent figure, a Soldier in the 10th Regiment of Foot adds 1 to his attack dice. A Soldier in the 10th Regiment of Foot can only use Bayonet Attack if he moved at least one space this turn.
/ Attack / Move / |
The crackling ring of musket fire breaks against the hillside. Men fall screaming all around me. A cannon bellows out a rumbling cry in the distance. This is our third assault on the rebels at Breed's Hill. The field is littered with our dead. The steady gun fire is dying, becoming sporadic. Ammunitions run low on both sides. The drum beats out a command to charge. We claw our way up the hill and collide with the rebels. They have no bayonets. We quickly overwhelm them and they break into retreat. I turn to speak to a fellow soldier on my right, thinking the rebels have dispersed. I look over just in time to see a musket ball rip through the soldier's chest. The shot comes as a sudden shock, stunned I turn, searching for its origin. I catch a glimpse of a man in a brown coat and then the butt of his musket crashes across my vision and sends me into darkness. I reawaken in another world. Many of my injured comrades of the 10th Regiment have joined me here. Madam Durnipia has healed many from grievous wound that surely should have killed them.
Book of 10th Regiment of Foot (heroscapers.com)