| Name | Zombies of Morindan |
|---|---|
| Points | 60 |
| Life | 1 |
| Range | 1 |
| Move | 4 |
| Attack | 2 |
| Defense | 3 |
| Utgar Undead Common Squad Terrifying Medium 5 Feylund | |
| Ranking | B+ | Still an enigma as to their value, Zombies can certainly crush or be crushed by an opponent. |
| Specials | |
| Horde Movement | You may move up to 6 Zombies of Morindan that you control each turn. However, you may attack with only 3 Zombies of Morindan. You may attack with any 3 Zombies of Morindan, even Zombies of Morindan that you did not move this turn.
/ Move / |
| Zombie Onslaught Special Attack | Range 1. Attack 6. Three Zombies of Morindan on the same level may combine their attacks and roll their attack dice as one attack. All Zombies of Morindan in the attack must be engaged to the targeted figure.
/ Attack / |
| Zombies Rise Again | If a Zombie of Morindan that you control destroys an opponent's small or medium figure, replace that figure immediately, if possible, with one of your own previously destroyed Zombies of Morindan. Newly placed Zombies of Morindan cannot attack this turn. Undead are not affected by Zombies Rise Again.
/ Defense / |
"Eck tel le sendar, ret kal len condaaaaar!" An evil incantation resonates through the caverns of Morindan. The flickering flame of a hanging lantern throws eerie shadows dancing against the damp stone walls. A frail old shaman, bearing a cloak of dark and tattered feathers, chants in a wraithlike voice. His eyes flutter in the back of his head as he sprinkles the inanimate body laid at his feet with a crimson fluid. Perched in a barren tree outside the cavern's entrance is an aged raven. He cocks his head inquisitively as the peculiar speech of the shaman echoes from the cave's opening. Then a new sound is heard: the raven releases a frightened croak as it leaps into the air. An empty moan rings out through the barren valley of Morindan, a foreboding sound, a black prophecy of impending doom. The dead live again!
Book of Zombies of Morindan (heroscapers.com)