| Name | Theracus |
|---|---|
| Points | 40 |
| Life | 3 |
| Range | 1 |
| Move | 7 |
| Attack | 3 |
| Defense | 3 |
| Ullar Gryphillin Unique Hero Disciplined Large 5 Feylund | |
| Ranking | B+ | Theracus can set up most figures to most spots on the board quickly. And at 40 points, you can’t feel too badly about his simple uses. |
| Specials | |
| Carry | Before moving Theracus, choose an unengaged friendly small or medium figure adjacent to Thercus. After you move Theracus, place the chosen figure adjacent to Theracus.
/ Friendly / Move / |
| Flying | When counting spaces for Theracus's movement, ignore elevations. Theracus may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Theracus starts to fly, if he is engaged he will take any leaving engagement attacks.
/ Move / |
On a cool night, under the dual moons of harvest, flies an elven princess atop a gryphillin mount. With a great urgency in her voice the elf leans forward, laying a cheek to the feathered neck of her steed and pressing, "Faster, faster, Theracus!" Their errand is of the utmost importance, for the fate of all Feylund hangs in the balance. Theracus is disciplined and brave, a tribute to his proud race. His greatest strength is the swiftness of his flight, even while bearing a rider. It was for this lightning pace that the elven council chose Theracus to carry the elven princess Kyntela Gwyn on her perilous mission. Despite this swiftness, however, they were both doomed to failure.
Book of Theracus (heroscapers.com)