| Name | Tarn Viking Warriors |
|---|---|
| Points | 50 |
| Life | 1 |
| Range | 1 |
| Move | 4 |
| Attack | 3 |
| Defense | 4 |
| Jandar Human Common Squad Wild Medium 5 Earth | |
| Ranking | C+ | A decent filler squad, the Tarns give you good stats for a low cost, but there are often better options. |
| Specials | |
| Berserker Charge | After moving and before attacking, roll the 20‑sided die. If you roll a 15 or higher, you may move all Tarn Viking Warriors again.
/ D20 / Move / |
These hardy warriors from the icy regions of Earth have adapted well to the physical stresses of Valhalla's rugged environment. Tarn Warriors can travel quickly despite their heavy helmets, weapons and armor. A primitive lot, they are prone to infighting, gambling, and a host of superstitious activities. On Earth, the Tarn squad served Thorgrim. After Jandar rescued him, these elite warriors were the only survivors left to defend the Viking castle. Greatly outnumbered, they fled to the woods of Korland, where Thorgrim's enemies, Ulrick and his Dreadguls, hunted them down. Jandar returned for the Tarn Vikings, sparing them from certain slaughter at the hands of the bloodthirsty Ulrick.
Book of Tarn Viking Warriors (heroscapers.com)