| Name | Spider Man |
|---|---|
| Points | 160 |
| Life | 5 |
| Range | 1 |
| Move | 6 |
| Attack | 4 |
| Defense | 4 |
| Marvel Human Unique Hero Tricky Medium 5 Earth | |
| Ranking | B+ | Tough to catch and even tougher to hit, Spider-Man can swing out of harm's way in a flash. Relative low attack keeps him in check. |
| Specials | |
| Spidey-Sense 11 | If Spider-Man is attacked by an opponent's figure and at least 1 skull is rolled, roll the 20-sided die. If you roll 1-10, roll defense dice normally. If you roll 11-20, Spider-Man takes no damage and may immediately move using his Swing Line 4 Special Power
/ D20 / Defense / Move / |
| Swing Line 4 | Instead of a normal move, Spider-Man may use his Swing Line. Swing Line has a move of 4. When counting spaces for Spider-Man's Swing Line movement, ignore elevations. Spider-Man may swing over water without stopping, swing over figures without becoming engaged, and swing over obstacles such as ruins. Spider-Man may not Swing Line more than 40 levels up or down in a single Swing Line. If Spider-Man is engaged when he starts to Swing Line, he will not take any leaving engagement attacks.
/ Move / |
| Web Special Attack | Range 4. Attack 3. Figures roll 1 less defense die when defending against Spider-Man's Web Special Attack.
/ Attack / Range / |
| Super Strength | Spider-Man does not roll for damage from a fall or major fall, but does roll for damage from an extreme fall (see Master Game Guide). Spider-Man ignores any automatic shields when attacking a Destructible Object.
/ Attack / Move / |