| Name | Shaolin Monks |
|---|---|
| Points | 80 |
| Life | 1 |
| Range | 1 |
| Move | 6 |
| Attack | 3 |
| Defense | 3 |
| Ullar Human Common Squad Disciplined Medium 5 Earth | |
| Ranking | C | Give the monks one more defense and they could be some of the best units out there. Give yourself Master Woo, and you've got it as long as you can keep him close enough. |
| Specials | |
| Shaolin Assault | A Shaolin Monk may attack any or all figures adjacent to him. Roll each attack separately.
/ Attack / |
| Stealth Leap | Instead of their normal move, any or all Shaolin Monks may Stealth Leap. Stealth Leap has a move of 3. When counting spaces for a Monk's leaping movement, ignore elevations. A Monk may leap over water without stopping, pass over figures without becoming engaged, and leap over obstacles such as ruins. A Monk may not leap more than 12 levels up or down in a single leap. If a Monk is engaged when he starts to leap, he does not take any leaving engagement attacks.
/ Defense / Move / |
Originally trained to defend their Temples, the Shaolin Monks became one of the most deadly and feared fighting orders. Their legendary skills are based upon the movements of 5 animals (Tiger, Crane, Dragon, Snake and Leopard) and the properties of the 5 elements (Wood, Fire, Gold, Water and Earth). Centuries of refinement of their fighting art make the Shaolin Monks one of the most dangerous opponents on the battlefield. They can attack all of their enemies who are adjacent to them, delivering lethal strikes simultaneously. Their ability to leap into and out of engagements and over obstacles makes the Monks a necessary choice for almost any battle.
Book of Shaolin Monks (heroscapers.com)