| Name | Shades Of Bleakwoode |
|---|---|
| Points | 100 |
| Life | 1 |
| Range | 1 |
| Move | 7 |
| Attack | 2 |
| Defense | 4 |
| Utgar Undead Common Squad Terrifying Medium 5 Valhalla | |
| Ranking | C | Though a high “cool” factor, the Shades are the worst thing to come out of wave 6. Seven stealth flying can be handy at times. |
| Specials | |
| Soul Devour | Before moving, each Shade of Bleakwoode you control may choose an adjacent unique hero. Roll the 20‑sided once for each Shade. If you roll 19 or 20, destroy the Shade of Bleakwoode figure, then take control of the chosen unique hero and remove any Order Markers on its card. You now control that Army Card.
/ Attack / D20 / |
| Stealth Flying | When counting spaces for Shades of Bleakwoode's movement, ignore elevations. Shades of Bleakwoode may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When a Shade of Bleakwoode starts to fly, if it is engaged it will not take any leaving engagement attacks.
/ Defense / Move / |
In the heart of Bleakwoode lies a great source of magic. It is rumored to make the trees grow to incredible heights, and to grow dark, move in close to each other, and shut out the light. Foul creatures dwell in the everlasting night they create. The power of perverse creation is so strong in Bleakwoode that some say souls are born in that place- empty, hateful souls. Natives of Valhalla will avoid spending the night in the forests of Bleakwoode at all costs. They warn the foolhardy and the ignorant to beware the Shades of Bleakwoode.
Book of Shades Of Bleakwoode (heroscapers.com)