NameKnockback 14
DescriptionWhen a small or medium figure rolls defense dice and is not destroyed by a normal or special attack by <unit>, immediately roll the 20-sided die. If you roll a 14 or higher, you may Knockback the figure by placing it on any empty space within 3 clear sight spaces of <unit>. The space must be on the same level as or lower than its current location. A figure moved by Knockback never takes any leaving engagement attacks. A non-flying figure moved lower by Knockback can receive any falling damage that may apply.

Tags

Units