NameEnslave 17
DescriptionWhen revealing an order marker on this <unit>, after taking this <unit>'s turn, you may choose any Unique Hero figure within 4 clear sight spaces of this <unit>. Roll the 20-sided die. If you roll a 17 or higher, take temporary control of the chosen Hero and immediately take a turn with that Hero. At the end of that turn, control of the chosen Hero returns to its previous owner. All order markers that were on the figure's Army Card will stay on the Army Card. Enslave does not affect Mind Flayers.

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