| Description | Instead of his normal move, this unit may Super Leap. Super Leap has a move of 10. When counting spaces for Super Leap movement, ignore elevations. This unit may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles such as ruins. This unit may not leap more than 50 levels up or down in a single leap. If this unit is engaged when he starts to leap, he will take any leaving engagement attacks. This unit rolls 3 less attack dice on any turn that he chooses to Super Leap. |
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