NameSelf-Destruct
DescriptionAfter moving and instead of attacking, <unit> may choose to self-destruct. Roll the 20-sided die to determine if any other figures are wounded. If you roll a 1-3, all adjacent figures are safe. If you roll a 4-15, each adjacent figure receive 2 wounds. If you roll a 16-19, each adjacent figure recieves 4 wounds. If you roll a 20, each adjacent figure recieves 8 wounds. After using this power, <unit> is always destroyed.

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Units